This video is absolutely related to today's post! This is just for the people who want to see the gameplay with no commentary. I hope you guys enjoy it! :)))
- Word Count: 675
Okay, as I’m writing this, I literally JUST beat the first Resident Evil game like…an hour ago. Plus, I’m watching a JazzyGuns gameplay to refresh my memory. I wanted to talk about my thoughts for a bit. Overall, it’s a really good game. I think it’s one of the best introductions to a franchise I’ve ever seen, and I loved the story. Additionally, I liked how different the game’s mechanics were. The fixed camera angles made the game even scarier, adding to the atmosphere of an already creepy-ass game. Honestly, it was cool and gave a nice experience…but you couldn’t pay me to play this shit again!
I mean this in the most respectful way possible; this is not one of those games I’d play more than once. Now, before you guys say anything, it wasn’t the controls that made me say that, and no, it wasn’t the lack of inventory space I had in my pockets. All of that shit I got used to pretty quickly. What threw me off was the lack of guidance. Mannnnnn, when I tell you this game doesn’t tell you shit, this game does not tell you shit. We’re talking no objections; none of the rooms are labeled on the maps, and you’re barely given any hints throughout the game. You’re essentially playing the game blind, which, technically, is the point. In a way, you’re experiencing how your character feels in real time: being thrown into a super huge mansion, feeling like there’s no way out, almost hopeless, sure…but at the same time, that can make the game unenjoyable. Eventually, you start getting lost, and some puzzles are so difficult that you have to research them (depending on who you are). Don’t get me wrong, that doesn’t make Resident Evil bad, just slightly annoying.
- I also want to note that if you play the game long enough, you eventually get used to the navigation in the Spencer Mansion. I still meant what I said, though!
Not to mention the people who are new to Resident Evil! When you add older controls to a game with fixed camera angles, and the player doesn’t know what they’re doing, it can be overwhelming to say the least. I also want to say, as a Resident Evil fan, I don’t like the way people try to gatekeep the franchise. Seriously, there are way too many people who say shit like…
- “If you didn’t play the first Resident Evil, you’re not a real fan.”
- “You can’t be a Resident Evil fan if you don’t play the games!”
First of all, this is why I said don’t interact with the fandom in my last Resident Evil piece. Second, you can 100 percent be a fan of a game and never play it. As a matter of fact, I’ll use myself as an example; I’m a super huge fan of Five Nights at Freddy’s. I’ve been a fan since the first game came out; I’ve done multiple deep dives on the games, I've listened to most of the songs people made for the franchise, and I’ve been watching gameplays since I was a little kid. Now, guess who’s never played any of the games. Me! I don’t intend to play any of them either. It doesn’t make me less of a fan, though! See, we have to stop listening to random losers on the internet, my dudes. LMAOOOO
Now, other than that, I actually had a lot of fun with this game! I played as Chris again because I loved his character, but I didn’t realize it was probably a bad decision to make. Dude, I was four hours into my gameplay before I learned Jill had more inventory space and she had certain abilities Chris didn’t. I knew I fucked up, but I’m not the type to just restart a game. I figured I might as well go along with it lol. So, I essentially took the hard way out; I don’t regret it, though. I had a lot of fun! Anyways, thanks for reading!
- CD ★
☆ BONUS MATERIAL (FOR FUN :) ☆
I wanted to show you guys two things: The results I got from my playthrough and a video of someone talking about the Resident Evil safe rooms lol. I really liked the deep dive and wanted to show it here. I hope you guys enjoy yourselves!
ヽ(>∀<☆)ノ

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